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Name
The Playing Field
Description
What makes a good level in a game? When we play one, we get a solid-feeling experience, a new and memorable environment, or an exciting twist on gameplay. But what are the components that contribute to good level design, and how can we identify them?
This channel aims to answer that. Through video case studies, I'll take a level from an existing game, look at it critically, and try to figure out what aspects of it work (and what aspects might not).
This channel aims to answer that. Through video case studies, I'll take a level from an existing game, look at it critically, and try to figure out what aspects of it work (and what aspects might not).
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